ER Test server 1
Online 23.109.46.105:25648 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC9d ago | 0° | – | running | 0 |
| Tue 20 Oct, 13:35 UTC9d ago | 0° | – | 0.3 days | 0 |
| Mon 19 Oct, 16:28 UTC10d ago | 1° | – | 0.9 days | 0 |
| Thu 15 Oct, 17:01 UTC14d ago | 0° | – | 4 days | 0 |
| Tue 13 Oct, 17:45 UTC16d ago | 0° | – | 2 days | 0 |
| Fri 9 Oct, 09:05 UTC20d ago | 0° | – | 4.4 days | 0 |
| Wed 7 Oct, 18:17 UTC22d ago | 0° | – | 1.6 days | 0 |
| Mon 5 Oct, 22:31 UTC24d ago | 0° | – | 1.8 days | 0 |
| Sun 4 Oct, 20:23 UTC25d ago | 2° | – | 1.1 days | 0 |
| Sun 4 Oct, 12:17 UTC25d ago | 2° | – | 0.3 days | 0 |
| Fri 2 Oct, 13:51 UTC27d ago | 1° | – | 1.9 days | 0 |
| Thu 1 Oct, 20:34 UTC FW28d ago | 1° | – | 0.7 days | 0 |
| Wed 30 Sep, 22:06 UTC29d ago | 1° | – | 0.9 days | 1 |
| Tue 29 Sep, 20:08 UTC30d ago | 1° | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ER Test server 1?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on ER Test server 1?
There is no next wipe to predict on ER Test server 1, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 9 days 8 hours ago the server made the world it is on now.
Player counts
How busy is ER Test server 1?
The current population of ER Test server 1 is 0, against 500 slots. A seven-day average of 0 players, with a peak of 2.
How does ER Test server 1 rank against other Rust servers?
The top 48% of ranked servers includes ER Test server 1, at #10,586 for player hours over the last seven days.
Rules and settings
Which map does ER Test server 1 run?
A procedural map of size 4,500 with seed 1, generated by the game, runs on ER Test server 1. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on ER Test server 1?
A gather rate is not given in the name ER Test server 1. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does ER Test server 1 run?
Rust network protocol 2635 and build 168909 is the build ER Test server 1 runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is ER Test server 1 online, and how reliable is it?
Right now ER Test server 1 shows as online. The uptime it reports puts the last restart at about 1 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is ER Test server 1 located?
No region is published by ER Test server 1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 23.109.46.105:25648.
Does ER Test server 1 run smoothly?
Average server fps over the last 48 hours was 239; it never dropped below 228. The world held as many as 113,972 entities, buildings and deployables included. The highest memory use was 3,566 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include ER Test server 1?
These Rust Heatmap lists include ER Test server 1: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on ER Test server 1 mean?
gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags ER Test server 1 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join ER Test server 1?
To join by console, open it with F1 in Rust and enter client.connect 23.109.46.105:25648. Or press Launch Rust on this page, which connects you through Steam.