Rust HeatmapInfrared · players
IR live Players39,481 Servers11,594 Warm2,855 Fresh wipes · 3h135 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–500° · slots

ER Test server 1

Online 23.109.46.105:25648 checked 10m ago

moddedoxide
Sp1 · players now 0/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 06:00flare: a wipe in that hourFri 04:00
0
7-day average
peak 2
#10,586
rank
top 48%
9d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

010020030040006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:08 UTC9d ago 0 – running 0
Tue 20 Oct, 13:35 UTC9d ago 0 – 0.3 days 0
Mon 19 Oct, 16:28 UTC10d ago 1 – 0.9 days 0
Thu 15 Oct, 17:01 UTC14d ago 0 – 4 days 0
Tue 13 Oct, 17:45 UTC16d ago 0 – 2 days 0
Fri 9 Oct, 09:05 UTC20d ago 0 – 4.4 days 0
Wed 7 Oct, 18:17 UTC22d ago 0 – 1.6 days 0
Mon 5 Oct, 22:31 UTC24d ago 0 – 1.8 days 0
Sun 4 Oct, 20:23 UTC25d ago 2 – 1.1 days 0
Sun 4 Oct, 12:17 UTC25d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
34 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 123 on average
43 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
11 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
38 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
45 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on ER Test server 1?

Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on ER Test server 1?

There is no next wipe to predict on ER Test server 1, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 9 days 8 hours ago the server made the world it is on now.

Player counts

How busy is ER Test server 1?

The current population of ER Test server 1 is 0, against 500 slots. A seven-day average of 0 players, with a peak of 2.

How does ER Test server 1 rank against other Rust servers?

The top 48% of ranked servers includes ER Test server 1, at #10,586 for player hours over the last seven days.

Rules and settings

Which map does ER Test server 1 run?

A procedural map of size 4,500 with seed 1, generated by the game, runs on ER Test server 1. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on ER Test server 1?

A gather rate is not given in the name ER Test server 1. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does ER Test server 1 run?

Rust network protocol 2635 and build 168909 is the build ER Test server 1 runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is ER Test server 1 online, and how reliable is it?

Right now ER Test server 1 shows as online. The uptime it reports puts the last restart at about 1 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is ER Test server 1 located?

No region is published by ER Test server 1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 23.109.46.105:25648.

Does ER Test server 1 run smoothly?

Average server fps over the last 48 hours was 239; it never dropped below 228. The world held as many as 113,972 entities, buildings and deployables included. The highest memory use was 3,566 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include ER Test server 1?

These Rust Heatmap lists include ER Test server 1: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on ER Test server 1 mean?

gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags ER Test server 1 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join ER Test server 1?

To join by console, open it with F1 in Rust and enter client.connect 23.109.46.105:25648. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp500
Max players Slot count: 500.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.