Local Build Server
Offline 221.143.44.68:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:21 UTC15d ago | 1° | – | running | 1 |
| Wed 30 Sep, 12:55 UTC29d ago | 1° | held half | 13.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Local Build Server?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Local Build Server?
The record of Local Build Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 days 4 hours ago.
Player counts
How busy is Local Build Server?
The last time Local Build Server was seen was 2 days 8 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 1.
How does Local Build Server rank against other Rust servers?
Ranked #10,840 on seven-day player hours, Local Build Server is in the top 49% of all ranked servers.
Map and rules
Which map does Local Build Server run?
The game generates the procedural map on Local Build Server.
What are the rules and settings on Local Build Server?
No gather rate appears in the name Local Build Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Local Build Server run?
The build on Local Build Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Build Server online, and how reliable is it?
Offline at the moment: Local Build Server was last seen 2 days 8 hours ago. It was up 9 of 168 hours across the last 7 full days, or 5% of the time. Rust Heatmap has had it on record since 30 September 2026.
Where is Local Build Server located?
No region is published by Local Build Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 221.143.44.68:28015.
Tags
Which Rust Heatmap lists and filters include Local Build Server?
These Rust Heatmap lists include Local Build Server: Rust build servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Local Build Server mean?
These are the tags Local Build Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Local Build Server?
To join by console, open it with F1 in Rust and enter client.connect 221.143.44.68:28015. Or press Launch Rust on this page, which connects you through Steam.