Rust HeatmapInfrared · players
IR live Players80,135 Servers11,826 Warm3,731 Fresh wipes · 3h265 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–2° · slots

Local Build Server

Offline 221.143.44.68:28015 checked 2d ago

moddedcarbon
Sp1 · players now 1/ 2
50% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 1
#10,840
rank
top 49%
15d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct15 Oct19 Oct24 Oct29 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:21 UTC15d ago 1 – running 1
Wed 30 Sep, 12:55 UTC29d ago 1 held half 13.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
255 / 999
63 / 999
58 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
8 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
45 / 100
40 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Local Build Server?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on Local Build Server?

The record of Local Build Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 days 4 hours ago.

Player counts

How busy is Local Build Server?

The last time Local Build Server was seen was 2 days 8 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 1.

How does Local Build Server rank against other Rust servers?

Ranked #10,840 on seven-day player hours, Local Build Server is in the top 49% of all ranked servers.

Map and rules

Which map does Local Build Server run?

The game generates the procedural map on Local Build Server.

What are the rules and settings on Local Build Server?

No gather rate appears in the name Local Build Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Local Build Server run?

The build on Local Build Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Local Build Server online, and how reliable is it?

Offline at the moment: Local Build Server was last seen 2 days 8 hours ago. It was up 9 of 168 hours across the last 7 full days, or 5% of the time. Rust Heatmap has had it on record since 30 September 2026.

Where is Local Build Server located?

No region is published by Local Build Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 221.143.44.68:28015.

Tags

Which Rust Heatmap lists and filters include Local Build Server?

These Rust Heatmap lists include Local Build Server: Rust build servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on Local Build Server mean?

These are the tags Local Build Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Local Build Server?

To join by console, open it with F1 in Rust and enter client.connect 221.143.44.68:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp2
Max players The slot count is 2.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.