MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC24d ago | 0° | – | running | 0 |
| Fri 2 Oct, 15:39 UTC25d ago | 0° | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC25d ago | 0° | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC26d ago | 0° | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on MoonRust [261 Devblog]?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on MoonRust [261 Devblog]?
There is no next wipe to predict on MoonRust [261 Devblog], which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 17 hours ago.
Population
How busy is MoonRust [261 Devblog]?
MoonRust [261 Devblog] went quiet 22 days 14 hours ago and is offline right now.
How does MoonRust [261 Devblog] rank against other Rust servers?
Player hours over seven days put MoonRust [261 Devblog] at #15,962, in the top 71% of ranked servers.
Settings and rules
Which map does MoonRust [261 Devblog] run?
The game generates the procedural map on MoonRust [261 Devblog].
What are the rules and settings on MoonRust [261 Devblog]?
No gather rate appears in the name MoonRust [261 Devblog]. No group limit is published. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does MoonRust [261 Devblog] run?
Rust network protocol 2332 is the build MoonRust [261 Devblog] runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is MoonRust [261 Devblog] online, and how reliable is it?
Offline at the moment: MoonRust [261 Devblog] was last seen 22 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 30 September 2026.
Where is MoonRust [261 Devblog] located?
No region is published by MoonRust [261 Devblog]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 217.87.231.46:28015.
Tags
Which Rust Heatmap lists and filters include MoonRust [261 Devblog]?
These Rust Heatmap lists include MoonRust [261 Devblog]: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.
What do the server tags on MoonRust [261 Devblog] mean?
The game's server browser reads the tags MoonRust [261 Devblog] publishes: gmrust (Game mode): Survival in the standard Rust form; mp25 (Max players): This server has 25 slots; v2332 (Protocol): The server runs game protocol 2332, so your game has to match it; ptrak (Networking): The network layer is RakNet, the game's standard one; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Settings or plugins alter the game, which puts it under Modded; h955eb6e7 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join MoonRust [261 Devblog]?
Press F1 in Rust to open the console, then enter client.connect 217.87.231.46:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.