Rust HeatmapInfrared · players
IR live Players33,161 Servers11,582 Warm2,855 Fresh wipes · 3h65 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–25° · slots

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 22d ago

modded
Sp1 · players now 0/ 25
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,962
rank
top 71%
24d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 22d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC24d ago 0 – running 0
Fri 2 Oct, 15:39 UTC25d ago 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC25d ago 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC26d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 158 on average
60 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
57 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
29 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
9 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on MoonRust [261 Devblog]?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on MoonRust [261 Devblog]?

There is no next wipe to predict on MoonRust [261 Devblog], which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 17 hours ago.

Population

How busy is MoonRust [261 Devblog]?

MoonRust [261 Devblog] went quiet 22 days 14 hours ago and is offline right now.

How does MoonRust [261 Devblog] rank against other Rust servers?

Player hours over seven days put MoonRust [261 Devblog] at #15,962, in the top 71% of ranked servers.

Settings and rules

Which map does MoonRust [261 Devblog] run?

The game generates the procedural map on MoonRust [261 Devblog].

What are the rules and settings on MoonRust [261 Devblog]?

No gather rate appears in the name MoonRust [261 Devblog]. No group limit is published. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does MoonRust [261 Devblog] run?

Rust network protocol 2332 is the build MoonRust [261 Devblog] runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is MoonRust [261 Devblog] online, and how reliable is it?

Offline at the moment: MoonRust [261 Devblog] was last seen 22 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 30 September 2026.

Where is MoonRust [261 Devblog] located?

No region is published by MoonRust [261 Devblog]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 217.87.231.46:28015.

Tags

Which Rust Heatmap lists and filters include MoonRust [261 Devblog]?

These Rust Heatmap lists include MoonRust [261 Devblog]: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.

What do the server tags on MoonRust [261 Devblog] mean?

The game's server browser reads the tags MoonRust [261 Devblog] publishes: gmrust (Game mode): Survival in the standard Rust form; mp25 (Max players): This server has 25 slots; v2332 (Protocol): The server runs game protocol 2332, so your game has to match it; ptrak (Networking): The network layer is RakNet, the game's standard one; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Settings or plugins alter the game, which puts it under Modded; h955eb6e7 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join MoonRust [261 Devblog]?

Press F1 in Rust to open the console, then enter client.connect 217.87.231.46:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp25
Max players This server has 25 slots.
v2332
Protocol The server runs game protocol 2332, so your game has to match it.
ptrak
Networking The network layer is RakNet, the game's standard one.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Settings or plugins alter the game, which puts it under Modded.

Other

h955eb6e7
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.