Rust HeatmapInfrared · players
IR live Players80,292 Servers11,794 Warm3,570 Fresh wipes · 3h260 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

Staging Carbon

Offline 217.233.132.176:28015 checked 29d ago

moddedcarbon
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,398
rank
top 60%
29d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 29d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepFri 25 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 12:59 UTC29d ago 1 – running 1
Fri 25 Sep, 10:05 UTC34d ago 1 – 5.1 days 1
Wed 23 Sep, 22:19 UTC35d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
87 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
34 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
88 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
309 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Staging Carbon?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Staging Carbon?

No next wipe can be predicted: Staging Carbon wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 29 days 9 hours ago.

Player counts

How busy is Staging Carbon?

Last seen 29 days 7 hours ago, Staging Carbon is offline at the moment.

How does Staging Carbon rank against other Rust servers?

Ranked #14,398 on seven-day player hours, Staging Carbon is in the top 60% of all ranked servers.

Settings and rules

Which map does Staging Carbon run?

A procedural map, generated by the game, runs on Staging Carbon.

What are the rules and settings on Staging Carbon?

The name Staging Carbon does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Staging Carbon run?

The build on Staging Carbon is Rust network protocol 2634 and build 166318, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Staging Carbon online, and how reliable is it?

Offline at the moment: Staging Carbon was last seen 29 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 19 September 2026.

Where is Staging Carbon located?

A region is not published for Staging Carbon. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 217.233.132.176:28015.

Lists and filters

Which Rust Heatmap lists and filters include Staging Carbon?

These Rust Heatmap lists include Staging Carbon: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Staging Carbon mean?

gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166318 (Build): The game build here is 166318; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags Staging Carbon publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Staging Carbon?

To join by console, open it with F1 in Rust and enter client.connect 217.233.132.176:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs166318,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp1
Max players This server has 1 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166318
Build The game build here is 166318.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.