MiniCore Dev
Offline 217.217.244.52:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on MiniCore Dev?
Its rhythm cannot yet be told: too few of MiniCore Dev's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 26 days 6 hours ago.
Player counts
How busy is MiniCore Dev?
MiniCore Dev went quiet 24 days 20 hours ago and is offline right now.
How does MiniCore Dev rank against other Rust servers?
Ranked #13,893 on seven-day player hours, MiniCore Dev is in the top 61% of all ranked servers.
Settings and rules
What are the rules and settings on MiniCore Dev?
No gather rate appears in the name MiniCore Dev. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does MiniCore Dev run?
Rust network protocol 2634 and build 166494 on Windows is what MiniCore Dev runs. To join, your game must match the protocol; Steam handles the update.
Is MiniCore Dev online, and how reliable is it?
Last seen 24 days 20 hours ago, MiniCore Dev is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 3 October 2026.
Where is MiniCore Dev located?
No region is published by MiniCore Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 217.217.244.52:28015.
Lists and filters
Which Rust Heatmap lists and filters include MiniCore Dev?
Modded Rust servers, by live population are the Rust Heatmap lists that MiniCore Dev fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on MiniCore Dev mean?
The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join MiniCore Dev?
Press F1 in Rust to open the console, then enter client.connect 217.217.244.52:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.