MiniCore Dev
Offline 217.217.244.42:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on MiniCore Dev?
The record of MiniCore Dev's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 12 hours ago the server made the world it is on now.
Population
How busy is MiniCore Dev?
MiniCore Dev went quiet 23 days 4 hours ago and is offline right now.
How does MiniCore Dev rank against other Rust servers?
Player hours over seven days put MiniCore Dev at #15,941, in the top 71% of ranked servers.
Rules and settings
What are the rules and settings on MiniCore Dev?
The name MiniCore Dev does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does MiniCore Dev run?
The build on MiniCore Dev is Rust network protocol 2634 and build 166494, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is MiniCore Dev online, and how reliable is it?
Offline at the moment: MiniCore Dev was last seen 23 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 5 October 2026.
Where is MiniCore Dev located?
Nothing about a region comes from MiniCore Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 217.217.244.42:28015 is its address.
Tags
Which Rust Heatmap lists and filters include MiniCore Dev?
Modded Rust servers, by live population are the Rust Heatmap lists that MiniCore Dev fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on MiniCore Dev mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags MiniCore Dev publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join MiniCore Dev?
To join by console, open it with F1 in Rust and enter client.connect 217.217.244.42:28015. Or press Launch Rust on this page, which connects you through Steam.