MiniCore Dev
Offline 217.217.244.41:28015 checked 29d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 17:12 UTC29d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on MiniCore Dev?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on MiniCore Dev?
Its rhythm cannot yet be told: too few of MiniCore Dev's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 29 days 16 hours ago the server made the world it is on now.
Player counts
How busy is MiniCore Dev?
The last time MiniCore Dev was seen was 29 days 10 hours ago, and it is offline now.
How does MiniCore Dev rank against other Rust servers?
The top 67% of ranked servers includes MiniCore Dev, at #16,028 for player hours over the last seven days.
Map and rules
Which map does MiniCore Dev run?
MiniCore Dev runs a procedural map, which the game generates.
What are the rules and settings on MiniCore Dev?
No gather rate appears in the name MiniCore Dev. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does MiniCore Dev run?
The build on MiniCore Dev is Rust network protocol 2633 and build 165217, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is MiniCore Dev online, and how reliable is it?
Last seen 29 days 10 hours ago, MiniCore Dev is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 29 September 2026.
Where is MiniCore Dev located?
No region is published by MiniCore Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 217.217.244.41:28015.
Lists and filters
Which Rust Heatmap lists and filters include MiniCore Dev?
The Rust Heatmap lists that MiniCore Dev fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on MiniCore Dev mean?
These are the tags MiniCore Dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join MiniCore Dev?
Press F1 in Rust to open the console, then enter client.connect 217.217.244.41:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.