MiniCore Dev
Offline 217.217.244.236:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on MiniCore Dev?
Its rhythm cannot yet be told: too few of MiniCore Dev's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 11 hours ago.
Population
How busy is MiniCore Dev?
Last seen 25 days 5 hours ago, MiniCore Dev is offline at the moment.
How does MiniCore Dev rank against other Rust servers?
Player hours over seven days put MiniCore Dev at #15,710, in the top 69% of ranked servers.
Map and rules
What are the rules and settings on MiniCore Dev?
No gather rate appears in the name MiniCore Dev. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does MiniCore Dev run?
Rust network protocol 2634 and build 166494 on Windows is what MiniCore Dev runs. To join, your game must match the protocol; Steam handles the update.
Is MiniCore Dev online, and how reliable is it?
Offline at the moment: MiniCore Dev was last seen 25 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 3 October 2026.
Where is MiniCore Dev located?
No region is published by MiniCore Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 217.217.244.236:28015 is its address.
Tags
Which Rust Heatmap lists and filters include MiniCore Dev?
Modded Rust servers, by live population are the Rust Heatmap lists that MiniCore Dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MiniCore Dev mean?
The game's server browser reads the tags MiniCore Dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join MiniCore Dev?
Press F1 in Rust to open the console, then enter client.connect 217.217.244.236:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.