Oil Trainer - Carbon Development
Offline 217.217.232.23:28115 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Oil Trainer - Carbon Development?
Oil Trainer - Carbon Development has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 7 days 21 hours ago.
Player counts
How busy is Oil Trainer - Carbon Development?
Oil Trainer - Carbon Development went quiet 7 days 17 hours ago and is offline right now.
How does Oil Trainer - Carbon Development rank against other Rust servers?
Ranked #15,385 on seven-day player hours, Oil Trainer - Carbon Development is in the top 70% of all ranked servers.
Rules and settings
Which map does Oil Trainer - Carbon Development run?
A procedural map, generated by the game, runs on Oil Trainer - Carbon Development.
What are the rules and settings on Oil Trainer - Carbon Development?
The name Oil Trainer - Carbon Development does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Oil Trainer - Carbon Development run?
The build on Oil Trainer - Carbon Development is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Oil Trainer - Carbon Development online, and how reliable is it?
Last seen 7 days 17 hours ago, Oil Trainer - Carbon Development is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 20 October 2026.
Where is Oil Trainer - Carbon Development located?
No region is published by Oil Trainer - Carbon Development. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 217.217.232.23:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Oil Trainer - Carbon Development?
These Rust Heatmap lists include Oil Trainer - Carbon Development: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Oil Trainer - Carbon Development mean?
The game's server browser reads the tags Oil Trainer - Carbon Development publishes: gmrust (Game mode): Rust survival, standard rules; mp8 (Max players): This server has 8 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Oil Trainer - Carbon Development?
Enter client.connect 217.217.232.23:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.