Rust HeatmapInfrared · players
IR live Players67,203 Servers11,751 Warm3,396 Fresh wipes · 3h207 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–8° · slots

Oil Trainer - Carbon Development

Offline 217.217.226.146:28115 checked 9d ago

moddedcarbon
Sp1 · players now 0/ 8
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,349
rank
top 70%
9d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 9d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
18 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
50 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
243 / 260

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Oil Trainer - Carbon Development?

Its rhythm cannot yet be told: too few of Oil Trainer - Carbon Development's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 9 days 12 hours ago.

Population

How busy is Oil Trainer - Carbon Development?

Oil Trainer - Carbon Development went quiet 9 days 11 hours ago and is offline right now.

How does Oil Trainer - Carbon Development rank against other Rust servers?

Ranked #15,349 on seven-day player hours, Oil Trainer - Carbon Development is in the top 70% of all ranked servers.

Rules and settings

Which map does Oil Trainer - Carbon Development run?

A procedural map, generated by the game, runs on Oil Trainer - Carbon Development.

What are the rules and settings on Oil Trainer - Carbon Development?

A gather rate is not given in the name Oil Trainer - Carbon Development. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Oil Trainer - Carbon Development run?

Rust network protocol 2634 and build 167781 is the build Oil Trainer - Carbon Development runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Oil Trainer - Carbon Development online, and how reliable is it?

Last seen 9 days 11 hours ago, Oil Trainer - Carbon Development is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 20 October 2026.

Where is Oil Trainer - Carbon Development located?

Nothing about a region comes from Oil Trainer - Carbon Development. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 217.217.226.146:28115.

Lists and filters

Which Rust Heatmap lists and filters include Oil Trainer - Carbon Development?

These Rust Heatmap lists include Oil Trainer - Carbon Development: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Oil Trainer - Carbon Development mean?

These are the tags Oil Trainer - Carbon Development publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): This server has 8 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Oil Trainer - Carbon Development?

Enter client.connect 217.217.226.146:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp8
Max players This server has 8 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.