Oil Trainer - Carbon Development
Offline 217.217.226.145:28115 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Oil Trainer - Carbon Development?
The record of Oil Trainer - Carbon Development's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 20 hours ago.
Population
How busy is Oil Trainer - Carbon Development?
The last time Oil Trainer - Carbon Development was seen was 8 days 9 hours ago, and it is offline now.
How does Oil Trainer - Carbon Development rank against other Rust servers?
Player hours over seven days put Oil Trainer - Carbon Development at #15,404, in the top 69% of ranked servers.
Settings and rules
Which map does Oil Trainer - Carbon Development run?
Oil Trainer - Carbon Development runs a procedural map, which the game generates.
What are the rules and settings on Oil Trainer - Carbon Development?
A gather rate is not given in the name Oil Trainer - Carbon Development. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Oil Trainer - Carbon Development run?
Rust network protocol 2634 and build 167781 on Windows is what Oil Trainer - Carbon Development runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Oil Trainer - Carbon Development online, and how reliable is it?
Last seen 8 days 9 hours ago, Oil Trainer - Carbon Development is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 20 October 2026.
Where is Oil Trainer - Carbon Development located?
A region is not published for Oil Trainer - Carbon Development. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 217.217.226.145:28115.
Lists and filters
Which Rust Heatmap lists and filters include Oil Trainer - Carbon Development?
The Rust Heatmap lists that Oil Trainer - Carbon Development fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Oil Trainer - Carbon Development mean?
gmrust (Game mode): Rust survival, standard rules; mp8 (Max players): This server has 8 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Oil Trainer - Carbon Development publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Oil Trainer - Carbon Development?
Press F1 in Rust to open the console, then enter client.connect 217.217.226.145:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.