Rust HeatmapInfrared · players
IR live Players48,587 Servers11,721 Warm3,224 Fresh wipes · 3h110 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Revenants.gg Rust CoD Zombies

Online EU 217.182.197.185:28014 checked 8m ago

moddedcarbonpve
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 01:00flare: a wipe in that hourWed 22:00
0
7-day average
peak 2
#6,607
rank
top 30% · #1941 in EU
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 8m ago

Li2Players

AveragePeak
00.511.5201:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Li3Server performance

025507510001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
19
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW27d ago 49 – running 0
Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC31d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC32d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC33d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC34d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC40d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC40d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC41d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RUMINI-Rust =|PVE|Нервы|На|Пределе|=
EU · groups of 8+ · monthly · 2 on average
2 / 22
M_SERVER PVE
EU · groups of 8+ · biweekly · 1 on average
0 / 100
EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop
EU · groups of 15+ · 25x · monthly · 5 on average
5 / 100
RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10
groups of 8+ · biweekly · 10 on average
2 / 100
BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS
groups of 100+ · biweekly · 7 on average
3 / 200
№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho
groups of 16+ · monthly · 2 on average
3 / 40

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Revenants.gg Rust CoD Zombies?

At their busiest, its recent wipes averaged 19 players. The crowd on the latest wipe reached its peak 17 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on Revenants.gg Rust CoD Zombies?

There is no next wipe to predict on Revenants.gg Rust CoD Zombies, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 6 hours ago the server made the world it is on now.

Population

How busy is Revenants.gg Rust CoD Zombies?

Of 100 slots on Revenants.gg Rust CoD Zombies, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.

How does Revenants.gg Rust CoD Zombies rank against other Rust servers?

Top 30% of ranked servers and #1,941 in Europe: that is Revenants.gg Rust CoD Zombies at #6,607 for player hours over seven days.

Map and rules

Which map does Revenants.gg Rust CoD Zombies run?

The map on Revenants.gg Rust CoD Zombies is procedural, size 3,500 with seed 28219, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Revenants.gg COD ZOMBIES.

What are the rules and settings on Revenants.gg Rust CoD Zombies?

A gather rate is not given in the name Revenants.gg Rust CoD Zombies. The group limit is 8 players, which is the game's default. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Revenants.gg Rust CoD Zombies run?

Rust network protocol 2635 and build 168909 is the build Revenants.gg Rust CoD Zombies runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Revenants.gg Rust CoD Zombies online, and how reliable is it?

Online now: Revenants.gg Rust CoD Zombies. The uptime it reports puts the last restart at about 9 hours ago. 144 of 168 hours up over the last 7 full days, which is 86%. Rust Heatmap has had it on record since 16 September 2026.

Where is Revenants.gg Rust CoD Zombies located?

The EU tag is how Revenants.gg Rust CoD Zombies lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 217.182.197.185:28014.

Does Revenants.gg Rust CoD Zombies run smoothly?

Average server fps over the last 48 hours was 97; it never dropped below 84. The world held as many as 807 entities, buildings and deployables included. At its peak it held 1,917 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Revenants.gg Rust CoD Zombies?

The Rust Heatmap lists that Revenants.gg Rust CoD Zombies fits are: Rust aim training servers, Rust servers with zombies in the name, EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Revenants.gg Rust CoD Zombies mean?

These are the tags Revenants.gg Rust CoD Zombies publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^e (Minigames): This server holds minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP; the loot is handed to you; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs Revenants.gg Rust CoD Zombies?

Nobody else in our data uses the revenants.gg hostname published by Revenants.gg Rust CoD Zombies.

Connect

How do I join Revenants.gg Rust CoD Zombies?

Enter client.connect 217.182.197.185:28014 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://revenants.gg is where its website is.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^e
Minigames This server holds minigames such as arenas, Bedwars and parkour.
^d
Combat training Practice your aim and PvP; the loot is handed to you.
^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.