[FR] FistGames - Dev Serveur
Online 217.182.194.188:28020 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 14:48 UTC, in 3d 12h. Every 3 weeks on Wednesday at 11:01 and every other Sunday at 14:48 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:01 UTC15h ago | – | – | running | 1 |
| Sun 18 Oct, 14:48 UTC10d ago | 2° | held half | 9.8 days | 2 |
| Fri 9 Oct, 15:26 UTC19d ago | 3° | halved by day 4 | 9 days | 0 |
| Wed 7 Oct, 09:31 UTC21d ago | 2° | held half | 2.2 days | 1 |
| Sun 4 Oct, 14:49 UTC24d ago | 2° | held half | 2.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [FR] FistGames - Dev Serveur?
Its recent wipes drew an average peak of 2 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 75% of its recent wipes. It fell below half by day 4 when it did not hold.
What is the wipe schedule on [FR] FistGames - Dev Serveur?
[FR] FistGames - Dev Serveur runs a wipe schedule of every 3 weeks on Wednesday at 11:01 and every other Sunday at 14:48 UTC. Sunday 1 November at 14:48 UTC is when its next wipe is due. The world in play now was made 15 hours ago.
Player counts
How busy is [FR] FistGames - Dev Serveur?
Of 5 slots on [FR] FistGames - Dev Serveur, 0 are in use right now. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 20:00 UTC, averaging 2 players.
How does [FR] FistGames - Dev Serveur rank against other Rust servers?
The top 22% of ranked servers includes [FR] FistGames - Dev Serveur, at #4,908 for player hours over the last seven days.
Rules and settings
Which map does [FR] FistGames - Dev Serveur run?
[FR] FistGames - Dev Serveur runs a procedural map of size 6,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named FistMap.
What are the rules and settings on [FR] FistGames - Dev Serveur?
No gather rate appears in the name [FR] FistGames - Dev Serveur. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does [FR] FistGames - Dev Serveur run?
Rust network protocol 2635 and build 168909 is the build [FR] FistGames - Dev Serveur runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [FR] FistGames - Dev Serveur online, and how reliable is it?
Online now: [FR] FistGames - Dev Serveur. The uptime it reports puts the last restart at about 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 1 October 2026.
Where is [FR] FistGames - Dev Serveur located?
A region is not published for [FR] FistGames - Dev Serveur. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 217.182.194.188:28020.
Does [FR] FistGames - Dev Serveur run smoothly?
The last 48 hours brought an average of 58 server fps and a floor of 35. Buildings, deployables and the rest of the world came to as much as 114,129 entities. The highest memory use was 6,763 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [FR] FistGames - Dev Serveur?
These Rust Heatmap lists include [FR] FistGames - Dev Serveur: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on [FR] FistGames - Dev Serveur mean?
The game's server browser reads the tags [FR] FistGames - Dev Serveur publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [FR] FistGames - Dev Serveur?
To join by console, open it with F1 in Rust and enter client.connect 217.182.194.188:28020. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://www.fistgames.fr/.
