Local Input Inversion POC
Offline 217.178.133.64:28015 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Input Inversion POC?
Local Input Inversion POC has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 36 days 14 hours ago the server made the world it is on now.
Population
How busy is Local Input Inversion POC?
Last seen 36 days 14 hours ago, Local Input Inversion POC is offline at the moment.
How does Local Input Inversion POC rank against other Rust servers?
Ranked #15,496 on seven-day player hours, Local Input Inversion POC is in the top 67% of all ranked servers.
Settings and rules
Which map does Local Input Inversion POC run?
The game generates the procedural map on Local Input Inversion POC.
What are the rules and settings on Local Input Inversion POC?
A gather rate is not given in the name Local Input Inversion POC. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Local Input Inversion POC run?
The build on Local Input Inversion POC is Rust network protocol 2633 and build 164530, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Input Inversion POC online, and how reliable is it?
Last seen 36 days 14 hours ago, Local Input Inversion POC is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 22 September 2026.
Where is Local Input Inversion POC located?
A region is not published for Local Input Inversion POC. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 217.178.133.64:28015.
Tags
Which Rust Heatmap lists and filters include Local Input Inversion POC?
These Rust Heatmap lists include Local Input Inversion POC: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Local Input Inversion POC mean?
gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Local Input Inversion POC publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Local Input Inversion POC?
To join by console, open it with F1 in Rust and enter client.connect 217.178.133.64:28015. Or press Launch Rust on this page, which connects you through Steam.