fuckingdelicious.org
Offline 217.160.243.217:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 01:47 UTC7d ago | 3° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on fuckingdelicious.org?
The average peak across its recent wipes is 3 players. 11 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on fuckingdelicious.org?
Its rhythm cannot yet be told: too few of fuckingdelicious.org's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 17 hours ago the server made the world it is on now.
Player counts
How busy is fuckingdelicious.org?
fuckingdelicious.org went quiet 7 days 1 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1.
How does fuckingdelicious.org rank against other Rust servers?
Ranked #11,606 on seven-day player hours, fuckingdelicious.org is in the top 52% of all ranked servers.
Settings and rules
Which map does fuckingdelicious.org run?
fuckingdelicious.org runs a procedural map, which the game generates.
What are the rules and settings on fuckingdelicious.org?
No gather rate appears in the name fuckingdelicious.org. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does fuckingdelicious.org run?
Rust network protocol 2634 and build 167781 on Linux is what fuckingdelicious.org runs. Steam updates your game for you, and the protocol has to match for you to join.
Is fuckingdelicious.org online, and how reliable is it?
fuckingdelicious.org is down just now; the last sighting was 7 days 1 hours ago. 18 of 168 hours up over the last 7 full days, which is 11%. The first record of it on Rust Heatmap is 20 October 2026.
Where is fuckingdelicious.org located?
Nothing about a region comes from fuckingdelicious.org. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 217.160.243.217:28015.
Tags
Which Rust Heatmap lists and filters include fuckingdelicious.org?
The Rust Heatmap lists that fuckingdelicious.org fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on fuckingdelicious.org mean?
gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags fuckingdelicious.org publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join fuckingdelicious.org?
Enter client.connect 217.160.243.217:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.