[TEST] Dev Server
Offline 217.154.121.4:28015 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC10d ago | 1° | – | running | 1 |
| Sat 17 Oct, 16:45 UTC10d ago | 1° | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC11d ago | 1° | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC12d ago | 1° | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC25d ago | 1° | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW26d ago | 1° | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC27d ago | 1° | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [TEST] Dev Server?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on [TEST] Dev Server?
No next wipe can be predicted: [TEST] Dev Server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days 11 hours ago.
Player counts
How busy is [TEST] Dev Server?
Last seen 9 days 14 hours ago, [TEST] Dev Server is offline at the moment.
How does [TEST] Dev Server rank against other Rust servers?
The top 69% of ranked servers includes [TEST] Dev Server, at #15,256 for player hours over the last seven days.
Rules and settings
What are the rules and settings on [TEST] Dev Server?
A gather rate is not given in the name [TEST] Dev Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does [TEST] Dev Server run?
The build on [TEST] Dev Server is Rust network protocol 2634 and build 167781, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is [TEST] Dev Server online, and how reliable is it?
Last seen 9 days 14 hours ago, [TEST] Dev Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 30 September 2026.
Where is [TEST] Dev Server located?
Nothing about a region comes from [TEST] Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 217.154.121.4:28015.
Lists and filters
Which Rust Heatmap lists and filters include [TEST] Dev Server?
The Rust Heatmap lists that [TEST] Dev Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [TEST] Dev Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags [TEST] Dev Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [TEST] Dev Server?
Press F1 in Rust to open the console, then enter client.connect 217.154.121.4:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.