TroubleChute
Offline 217.142.31.109:28015 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TroubleChute?
TroubleChute has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 42 days 16 hours ago the server made the world it is on now.
Player counts
How busy is TroubleChute?
TroubleChute went quiet 39 days 7 hours ago and is offline right now.
How does TroubleChute rank against other Rust servers?
Ranked #13,247 on seven-day player hours, TroubleChute is in the top – of all ranked servers.
Rules and settings
Which map does TroubleChute run?
A procedural map, generated by the game, runs on TroubleChute.
What are the rules and settings on TroubleChute?
A gather rate is not given in the name TroubleChute. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TroubleChute run?
The build on TroubleChute is Rust network protocol 2633 and build 163794, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is TroubleChute online, and how reliable is it?
Offline at the moment: TroubleChute was last seen 39 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 19 September 2026.
Where is TroubleChute located?
A region is not published for TroubleChute. Rust Heatmap shows the location a server states. It does not look up the machine's location. 217.142.31.109:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TroubleChute?
Modded Rust servers, by live population are the Rust Heatmap lists that TroubleChute fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TroubleChute?
Press F1 in Rust to open the console, then enter client.connect 217.142.31.109:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.