RustCommerce-POC-Inbound
Offline 217.119.77.167:28015 checked 32d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 12:28 UTC32d ago | 0° | – | running | 0 |
| Fri 11 Sep, 09:03 UTC47d ago | – | – | 15.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustCommerce-POC-Inbound?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RustCommerce-POC-Inbound?
The record of RustCommerce-POC-Inbound's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 32 days 20 hours ago.
Player counts
How busy is RustCommerce-POC-Inbound?
Last seen 32 days 12 hours ago, RustCommerce-POC-Inbound is offline at the moment.
How does RustCommerce-POC-Inbound rank against other Rust servers?
Player hours over seven days put RustCommerce-POC-Inbound at #16,841, in the top 72% of ranked servers.
Rules and settings
Which map does RustCommerce-POC-Inbound run?
A procedural map, generated by the game, runs on RustCommerce-POC-Inbound.
What are the rules and settings on RustCommerce-POC-Inbound?
The name RustCommerce-POC-Inbound does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RustCommerce-POC-Inbound run?
Rust network protocol 2633 and build 163207 is the build RustCommerce-POC-Inbound runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is RustCommerce-POC-Inbound online, and how reliable is it?
Offline at the moment: RustCommerce-POC-Inbound was last seen 32 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 18 September 2026.
Where is RustCommerce-POC-Inbound located?
A region is not published for RustCommerce-POC-Inbound. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 217.119.77.167:28015.
Tags
Which Rust Heatmap lists and filters include RustCommerce-POC-Inbound?
These Rust Heatmap lists include RustCommerce-POC-Inbound: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on RustCommerce-POC-Inbound mean?
The game's server browser reads the tags RustCommerce-POC-Inbound publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): The game build here is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RustCommerce-POC-Inbound?
To join by console, open it with F1 in Rust and enter client.connect 217.119.77.167:28015. Or press Launch Rust on this page, which connects you through Steam.