Rust HeatmapInfrared · players
IR live Players90,153 Servers11,869 Warm3,832 Fresh wipes · 3h374 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–200° · slots

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Online 217.114.180.19:28015 checked 9m ago

2x biweekly wipes vanillamoddedoxide
Sp1 · players now 1/ 200
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Tue 16:00flare: a wipe in that hourThu 13:00
0
7-day average
peak 3
#4,441
rank
top 20%
13d ago
last wipe
biweekly schedule
3h
next wipe
Thu 29 Oct, 19:08 UTC
UTC checked 9m ago

Li2Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Li3Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:08 UTC, in 3h. Its biweekly schedule tag · low confidence

13.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3.5

Coming wipes

3h
Thu 29 Oct, 19:08 UTC
7d 3h
Thu 5 Nov, 19:00 UTC
FW
14d 3h
Thu 12 Nov, 19:08 UTC
28d 3h
Thu 26 Nov, 19:08 UTC
35d 3h
Thu 3 Dec, 19:00 UTC
FW
42d 3h
Thu 10 Dec, 19:08 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:08 UTC13d ago 4 – running 0
Thu 1 Oct, 19:10 UTC FW27d ago 3 halved by day 6 14 days 0
Fri 18 Sep, 02:16 UTC41d ago 4 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Medium | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · biweekly · 141 on average
50 / 100
ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10
EU · groups of 10+ · 2x · biweekly · 52 on average
28 / 200
PROSTOJ #6 | Ресурсы x2 | Компоненты x1
EU · groups of 8+ · 2x · biweekly · 49 on average
12 / 200
Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий
EU · groups of 150+ · 2x · biweekly · 39 on average
9 / 200
Россия | Классика X2 | IMBA RUST 23.10
EU · groups of 100+ · 2x · biweekly · 31 on average
16 / 200
РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · biweekly · 31 on average
580 / 600

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Its recent wipes drew an average peak of 4 players. 47 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.5.

What is the wipe schedule on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The prediction follows its tag, as too few of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes are on record to confirm the schedule. Due on Thursday 29 October at 19:08 UTC: the next wipe. The world it runs now dates from 13 days 20 hours ago. The tags declare one wipe every two weeks.

Player counts

How busy is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The current population of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is 1, against 200 slots. A seven-day average of 0 players, with a peak of 3. Its busiest point in the last 48 hours was 16:00 UTC, averaging 2 players.

How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits rank against other Rust servers?

Player hours over seven days put [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,441, in the top 20% of ranked servers.

Rules and settings

Which map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?

The map on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is procedural, size 4,900 with seed 1739618184, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

According to its name, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits has a 2x gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run?

Rust network protocol 2635 and build 168909 is the build [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online, and how reliable is it?

The server is up at the moment: [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online. The uptime it reports puts the last restart at about 13 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits located?

By its name, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits points to Europe, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 217.114.180.19:28015 is its address.

Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run smoothly?

The last 48 hours brought an average of 200 server fps and a floor of 169. The world held as many as 154,485 entities, buildings and deployables included. Memory use reached 4,786 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

These Rust Heatmap lists include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: 2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x brings it up.

What do the server tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits mean?

gmvanilla (Game mode): The vanilla survival game; mp200 (Max players): Slot count: 200; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Press F1 in Rust to open the console, then enter client.connect 217.114.180.19:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp200
Max players Slot count: 200.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.