Rust HeatmapInfrared · players
IR live Players91,124 Servers11,829 Warm3,976 Fresh wipes · 3h160 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–128° · slots

Prop Hunt

Online 216.39.240.61:29012 checked 11m ago

moddedcarbon
Sp1 · players now 0/ 128
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 17:00flare: a wipe in that hourTue 14:00
0
7-day average
peak 1
#15,201
rank
top 69%
22d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Li3Server performance

01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 161 on average
199 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
177 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
26 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
226 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
88 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Prop Hunt?

Its rhythm cannot yet be told: too few of Prop Hunt's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days 22 hours ago.

Player counts

How busy is Prop Hunt?

Of 128 slots on Prop Hunt, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1. Look at 06:00 UTC for the last 48 hours: that hour averaged 0 players.

How does Prop Hunt rank against other Rust servers?

Ranked #15,201 on seven-day player hours, Prop Hunt is in the top 69% of all ranked servers.

Rules and settings

Which map does Prop Hunt run?

A procedural map of size 6,000 with seed 1337, generated by the game, runs on Prop Hunt. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on Prop Hunt?

A gather rate is not given in the name Prop Hunt. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is off.

About the server

Which version of Rust does Prop Hunt run?

Rust network protocol 2635 and build 168909 is the build Prop Hunt runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Prop Hunt online, and how reliable is it?

The server is up at the moment: Prop Hunt is online. The uptime it reports puts the last restart at about 2 days 18 hours ago. It was up 48 of 48 hours across the last 2 full days, or 100% of the time. The first record of it on Rust Heatmap is 24 October 2026.

Where is Prop Hunt located?

A region is not published for Prop Hunt. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 216.39.240.61:29012.

Does Prop Hunt run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 30. The world held as many as 3,652 entities, buildings and deployables included. At its peak it held 2,345 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include Prop Hunt?

The Rust Heatmap lists that Prop Hunt fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Prop Hunt mean?

These are the tags Prop Hunt publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp128 (Max players): The slot count is 128; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Who runs Prop Hunt?

29 other servers we track publish a icefuse.net hostname too, so one operator most likely runs them all with Prop Hunt.

Connect

How do I join Prop Hunt?

Enter client.connect 216.39.240.61:29012 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp128
Max players The slot count is 128.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.