RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02
Online NA 216.244.65.251:28015 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 44% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:09 UTC FW27d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
At their busiest, its recent wipes averaged 2 players. 32 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
Once a month, with the force wipe, RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 27 days 7 hours ago the server made the world it is on now. The tags list one wipe a month.
Population
How busy is RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
The current population of RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 1.
How does RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 rank against other Rust servers?
On player hours over the last seven days, RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 is #9,808 globally (top 44%) and #1,269 in North America.
Settings and rules
Which map does RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 run?
The map on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 is procedural, size 3,750 with seed 255308939, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named RustWorld SEA1.
What are the rules and settings on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
A gather rate is not given in the name RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 run?
Rust network protocol 2635 and build 168909 is the build RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 online, and how reliable is it?
Right now RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 shows as online. Its reported uptime dates the last restart to about 5 days 20 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 located?
With its NA tag, RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 216.244.65.251:28015 is its address.
Does RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 run smoothly?
Average server fps over the last 48 hours was 32; it never dropped below 29. Entities peaked at 79,198, counting buildings, deployables and all the rest of the world. The highest memory use was 3,715 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
The Rust Heatmap lists that RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 mean?
The game's server browser reads the tags RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02 publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RUSTWORLD.CC [US] Seattle - Main | Monthly/PvP | Wiped: 10/02?
Enter client.connect 216.244.65.251:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at http://www.rustworld.cc/.
