map preview (not joinable)
Offline 216.158.94.98:39765 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on map preview (not joinable)?
The record of map preview (not joinable)'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 3 days 2 hours ago.
Population
How busy is map preview (not joinable)?
map preview (not joinable) went quiet 3 days 2 hours ago and is offline right now. A seven-day average of 0 players.
How does map preview (not joinable) rank against other Rust servers?
Player hours over seven days put map preview (not joinable) at #15,341, in the top 69% of ranked servers.
Rules and settings
Which map does map preview (not joinable) run?
The game generates the procedural map on map preview (not joinable).
What are the rules and settings on map preview (not joinable)?
The name map preview (not joinable) does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does map preview (not joinable) run?
Rust network protocol 2635 and build 168909 on Linux is what map preview (not joinable) runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is map preview (not joinable) online, and how reliable is it?
Offline at the moment: map preview (not joinable) was last seen 3 days 2 hours ago. It was up 0 of 48 hours across the last 2 full days, or 0% of the time. The first record of it on Rust Heatmap is 26 October 2026.
Where is map preview (not joinable) located?
A region is not published for map preview (not joinable). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 216.158.94.98:39765 is its address.
Tags
Which Rust Heatmap lists and filters include map preview (not joinable)?
These Rust Heatmap lists include map preview (not joinable): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on map preview (not joinable) mean?
The game's server browser reads the tags map preview (not joinable) publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join map preview (not joinable)?
Press F1 in Rust to open the console, then enter client.connect 216.158.94.98:39765. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.