Rust Defensive Telemetry Lab
Offline 216.146.25.53:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Defensive Telemetry Lab?
The record of Rust Defensive Telemetry Lab's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 17 days 3 hours ago the server made the world it is on now.
Population
How busy is Rust Defensive Telemetry Lab?
Last seen 4 days 1 hours ago, Rust Defensive Telemetry Lab is offline at the moment. Averaged over the past week: 1 players, peaking at 2.
How does Rust Defensive Telemetry Lab rank against other Rust servers?
Player hours over seven days put Rust Defensive Telemetry Lab at #8,541, in the top 38% of ranked servers.
Rules and settings
Which map does Rust Defensive Telemetry Lab run?
The game generates the procedural map on Rust Defensive Telemetry Lab.
What are the rules and settings on Rust Defensive Telemetry Lab?
A gather rate is not given in the name Rust Defensive Telemetry Lab. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Rust Defensive Telemetry Lab run?
The build on Rust Defensive Telemetry Lab is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Defensive Telemetry Lab online, and how reliable is it?
Offline at the moment: Rust Defensive Telemetry Lab was last seen 4 days 1 hours ago. 12 of 168 hours up over the last 7 full days, which is 7%. It first appears in Rust Heatmap records on 11 October 2026.
Where is Rust Defensive Telemetry Lab located?
A region is not published for Rust Defensive Telemetry Lab. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 216.146.25.53:28015.
Lists and filters
Which Rust Heatmap lists and filters include Rust Defensive Telemetry Lab?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Defensive Telemetry Lab fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Defensive Telemetry Lab mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Rust Defensive Telemetry Lab publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust Defensive Telemetry Lab?
Press F1 in Rust to open the console, then enter client.connect 216.146.25.53:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.