Server_216_DevBlog
Offline 213.5.195.22:28015 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Server_216_DevBlog?
Server_216_DevBlog has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 36 days 14 hours ago.
Population
How busy is Server_216_DevBlog?
Last seen 36 days 14 hours ago, Server_216_DevBlog is offline at the moment.
How does Server_216_DevBlog rank against other Rust servers?
Player hours over seven days put Server_216_DevBlog at #15,460, in the top 67% of ranked servers.
Rules and settings
Which map does Server_216_DevBlog run?
Server_216_DevBlog runs a procedural map, which the game generates.
What are the rules and settings on Server_216_DevBlog?
The name Server_216_DevBlog does not specify a gather rate. The group limit is not published. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does Server_216_DevBlog run?
Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Server_216_DevBlog online, and how reliable is it?
Offline at the moment: Server_216_DevBlog was last seen 36 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 22 September 2026.
Where is Server_216_DevBlog located?
No region is published by Server_216_DevBlog. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 213.5.195.22:28015.
Tags
Which Rust Heatmap lists and filters include Server_216_DevBlog?
These Rust Heatmap lists include Server_216_DevBlog: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded.
What do the server tags on Server_216_DevBlog mean?
These are the tags Server_216_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; v2180 (Protocol): To join, run the same version: game protocol 2180; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by settings or plugins, so it sits under Modded; hdf93daba (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Server_216_DevBlog?
Enter client.connect 213.5.195.22:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.