Rust HeatmapInfrared · players
IR live Players39,799 Servers11,618 Warm2,961 Fresh wipes · 3h88 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Server_216_DevBlog

Offline 213.5.195.22:28015 checked 36d ago

modded
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,460
rank
top 67%
36d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 36d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
80 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
121 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
41 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
14 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Server_216_DevBlog?

Server_216_DevBlog has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 36 days 14 hours ago.

Population

How busy is Server_216_DevBlog?

Last seen 36 days 14 hours ago, Server_216_DevBlog is offline at the moment.

How does Server_216_DevBlog rank against other Rust servers?

Player hours over seven days put Server_216_DevBlog at #15,460, in the top 67% of ranked servers.

Rules and settings

Which map does Server_216_DevBlog run?

Server_216_DevBlog runs a procedural map, which the game generates.

What are the rules and settings on Server_216_DevBlog?

The name Server_216_DevBlog does not specify a gather rate. The group limit is not published. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Anti-cheat: Valve's VAC is off.

About the server

Which version of Rust does Server_216_DevBlog run?

Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Server_216_DevBlog online, and how reliable is it?

Offline at the moment: Server_216_DevBlog was last seen 36 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 22 September 2026.

Where is Server_216_DevBlog located?

No region is published by Server_216_DevBlog. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 213.5.195.22:28015.

Tags

Which Rust Heatmap lists and filters include Server_216_DevBlog?

These Rust Heatmap lists include Server_216_DevBlog: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded.

What do the server tags on Server_216_DevBlog mean?

These are the tags Server_216_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; v2180 (Protocol): To join, run the same version: game protocol 2180; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by settings or plugins, so it sits under Modded; hdf93daba (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Server_216_DevBlog?

Enter client.connect 213.5.195.22:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
v2180
Protocol To join, run the same version: game protocol 2180.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Other

hdf93daba
Custom tag This is not a standard Rust tag: a plugin or the owner set it.
stok
Custom tag This is not a standard Rust tag: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.