ProCelle Testing
Offline 213.32.27.215:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on ProCelle Testing?
ProCelle Testing has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 18 days 22 hours ago.
Player counts
How busy is ProCelle Testing?
Last seen 10 days 1 hours ago, ProCelle Testing is offline at the moment.
How does ProCelle Testing rank against other Rust servers?
The top 70% of ranked servers includes ProCelle Testing, at #15,325 for player hours over the last seven days.
Settings and rules
Which map does ProCelle Testing run?
ProCelle Testing runs a procedural map, which the game generates.
What are the rules and settings on ProCelle Testing?
The name ProCelle Testing does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does ProCelle Testing run?
Rust network protocol 2634 and build 167398 on Linux is what ProCelle Testing runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is ProCelle Testing online, and how reliable is it?
Last seen 10 days 1 hours ago, ProCelle Testing is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 10 October 2026.
Where is ProCelle Testing located?
No region is published by ProCelle Testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 213.32.27.215:28015.
Lists and filters
Which Rust Heatmap lists and filters include ProCelle Testing?
The Rust Heatmap lists that ProCelle Testing fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on ProCelle Testing mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags ProCelle Testing publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join ProCelle Testing?
To join by console, open it with F1 in Rust and enter client.connect 213.32.27.215:28015. Or press Launch Rust on this page, which connects you through Steam.