Fudge PvE Testserver
Offline 213.32.245.243:28317 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 12:08 UTC15d ago | 1° | – | running | 0 |
| Sat 10 Oct, 23:59 UTC18d ago | 4° | held half | 3.5 days | 4 |
| Sat 10 Oct, 00:12 UTC19d ago | 5° | – | 1 days | 3 |
| Mon 5 Oct, 02:01 UTC24d ago | 4° | held half | 4.9 days | 2 |
| Fri 2 Oct, 12:05 UTC27d ago | 4°+1 queue | held half | 2.6 days | 1 |
| Mon 28 Sep, 12:43 UTC31d ago | 1° | – | 4 days | 0 |
| Sun 20 Sep, 15:51 UTC38d ago | 1° | halved by day 3 | 7.9 days | 1 |
| Sun 13 Sep, 13:00 UTC46d ago | 3° | halved by day 4 | 7.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Fudge PvE Testserver?
At their busiest, its recent wipes averaged 3 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Fudge PvE Testserver?
Wipes come at irregular times on Fudge PvE Testserver, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 18 days 13 hours ago.
Population
How busy is Fudge PvE Testserver?
The last time Fudge PvE Testserver was seen was 11 days 5 hours ago, and it is offline now.
How does Fudge PvE Testserver rank against other Rust servers?
The top 60% of ranked servers includes Fudge PvE Testserver, at #13,075 for player hours over the last seven days.
Map and rules
Which map does Fudge PvE Testserver run?
A procedural map of size 4,250 with seed 128664991, generated by the game, runs on Fudge PvE Testserver. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Fudge PvE Testserver?
A gather rate is not given in the name Fudge PvE Testserver. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Fudge PvE Testserver run?
The build on Fudge PvE Testserver is Rust network protocol 2634 and build 166586, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Fudge PvE Testserver online, and how reliable is it?
Last seen 11 days 5 hours ago, Fudge PvE Testserver is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Fudge PvE Testserver located?
Nothing about a region comes from Fudge PvE Testserver. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 213.32.245.243:28317.
Tags
Which Rust Heatmap lists and filters include Fudge PvE Testserver?
Modded Rust servers, by live population are the Rust Heatmap lists that Fudge PvE Testserver fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Fudge PvE Testserver mean?
The game's server browser reads the tags Fudge PvE Testserver publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166586 (Build): This build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Fudge PvE Testserver?
Enter client.connect 213.32.245.243:28317 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://fudgegaming.dk/.