Rust Testserver [DEV MODE]
Offline 213.244.62.17:28015 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Testserver [DEV MODE]?
Its rhythm cannot yet be told: too few of Rust Testserver [DEV MODE]'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 46 days 1 hours ago the server made the world it is on now.
Player counts
How busy is Rust Testserver [DEV MODE]?
Last seen 45 days 13 hours ago, Rust Testserver [DEV MODE] is offline at the moment.
How does Rust Testserver [DEV MODE] rank against other Rust servers?
The top – of ranked servers includes Rust Testserver [DEV MODE], at #13,043 for player hours over the last seven days.
Settings and rules
Which map does Rust Testserver [DEV MODE] run?
The game generates the procedural map on Rust Testserver [DEV MODE].
What are the rules and settings on Rust Testserver [DEV MODE]?
A gather rate is not given in the name Rust Testserver [DEV MODE]. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Rust Testserver [DEV MODE] run?
Rust network protocol 2633 and build 163794 is the build Rust Testserver [DEV MODE] runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Rust Testserver [DEV MODE] online, and how reliable is it?
Rust Testserver [DEV MODE] is down just now; the last sighting was 45 days 13 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Rust Testserver [DEV MODE] located?
Nothing about a region comes from Rust Testserver [DEV MODE]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 213.244.62.17:28015.
Lists and filters
Which Rust Heatmap lists and filters include Rust Testserver [DEV MODE]?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Testserver [DEV MODE] fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Testserver [DEV MODE] mean?
These are the tags Rust Testserver [DEV MODE] publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Rust Testserver [DEV MODE]?
Press F1 in Rust to open the console, then enter client.connect 213.244.62.17:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.