IKS[211 Devblog]
Offline 213.226.127.71:27015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 16 days 16 hours ago the server made the world it is on now.
Player counts
How busy is IKS[211 Devblog]?
IKS[211 Devblog] went quiet 6 days 19 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1.
How does IKS[211 Devblog] rank against other Rust servers?
Ranked #13,069 on seven-day player hours, IKS[211 Devblog] is in the top 59% of all ranked servers.
Rules and settings
What are the rules and settings on IKS[211 Devblog]?
The name IKS[211 Devblog] does not specify a gather rate. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 is the build IKS[211 Devblog] runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] is down just now; the last sighting was 6 days 19 hours ago. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. The first record of it on Rust Heatmap is 22 October 2026.
Where is IKS[211 Devblog] located?
A region is not published for IKS[211 Devblog]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 213.226.127.71:27015.
Lists and filters
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
The Rust Heatmap lists that IKS[211 Devblog] fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded brings it up.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): Slot count: 10; v2164 (Protocol): The server runs game protocol 2164, so your game has to match it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Settings or plugins alter the game, which puts it under Modded; hb68d7370 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join IKS[211 Devblog]?
Enter client.connect 213.226.127.71:27015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.