4Netplayers Rust Server probe 1
Offline 213.202.205.40:23500 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on 4Netplayers Rust Server probe 1?
Its rhythm cannot yet be told: too few of 4Netplayers Rust Server probe 1's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 10 days 17 hours ago the server made the world it is on now.
Player counts
How busy is 4Netplayers Rust Server probe 1?
The last time 4Netplayers Rust Server probe 1 was seen was 10 days 14 hours ago, and it is offline now.
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
Ranked #12,978 on seven-day player hours, 4Netplayers Rust Server probe 1 is in the top 59% of all ranked servers.
Map and rules
Which map does 4Netplayers Rust Server probe 1 run?
The map on 4Netplayers Rust Server probe 1 is procedural, size 4,450 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server probe 1?
The name 4Netplayers Rust Server probe 1 does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does 4Netplayers Rust Server probe 1 run?
Rust network protocol 2634 and build 167781 is the build 4Netplayers Rust Server probe 1 runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
Last seen 10 days 14 hours ago, 4Netplayers Rust Server probe 1 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 October 2026.
Where is 4Netplayers Rust Server probe 1 located?
Nothing about a region comes from 4Netplayers Rust Server probe 1. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 213.202.205.40:23500.
Lists and filters
Which Rust Heatmap lists and filters include 4Netplayers Rust Server probe 1?
Modded Rust servers, by live population are the Rust Heatmap lists that 4Netplayers Rust Server probe 1 fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Rust Server probe 1 mean?
These are the tags 4Netplayers Rust Server probe 1 publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join 4Netplayers Rust Server probe 1?
Enter client.connect 213.202.205.40:23500 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.