Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW27d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Dannabell@4Netplayers?
Its recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Dannabell@4Netplayers?
A single monthly wipe, the force wipe, is all Dannabell@4Netplayers runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 27 days 22 hours ago the server made the world it is on now.
Player counts
How busy is Dannabell@4Netplayers?
The current population of Dannabell@4Netplayers is 0, against 10 slots. The average across the last seven days is 0 players; the peak reached 1. Look at 18:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Dannabell@4Netplayers rank against other Rust servers?
Player hours over seven days put Dannabell@4Netplayers at #4,167, in the top 19% of ranked servers.
Map and rules
Which map does Dannabell@4Netplayers run?
The map on Dannabell@4Netplayers is procedural, size 5,000 with seed 523218427, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Dannabell@4Netplayers?
No gather rate appears in the name Dannabell@4Netplayers. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Dannabell@4Netplayers run?
The build on Dannabell@4Netplayers is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Dannabell@4Netplayers online, and how reliable is it?
Online now: Dannabell@4Netplayers. Its reported uptime dates the last restart to about 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Dannabell@4Netplayers located?
A region is not published for Dannabell@4Netplayers. Rust Heatmap shows the location a server states. It does not look up the machine's location. 213.202.205.23:21300 is its address.
Does Dannabell@4Netplayers run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 28. Entities peaked at 148,593, counting buildings, deployables and all the rest of the world. The highest memory use was 3,925 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Dannabell@4Netplayers?
The Rust Heatmap lists that Dannabell@4Netplayers fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dannabell@4Netplayers mean?
The game's server browser reads the tags Dannabell@4Netplayers publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Dannabell@4Netplayers?
Press F1 in Rust to open the console, then enter client.connect 213.202.205.23:21300. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.