4Netplayers Rust Server probe 1
Offline 213.202.205.22:30700 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on 4Netplayers Rust Server probe 1?
Its rhythm cannot yet be told: too few of 4Netplayers Rust Server probe 1's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 49 days 12 hours ago.
Population
How busy is 4Netplayers Rust Server probe 1?
Last seen 42 days 6 hours ago, 4Netplayers Rust Server probe 1 is offline at the moment.
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
Player hours over seven days put 4Netplayers Rust Server probe 1 at #15,490, in the top 70% of ranked servers.
Map and rules
Which map does 4Netplayers Rust Server probe 1 run?
A procedural map, generated by the game, runs on 4Netplayers Rust Server probe 1.
What are the rules and settings on 4Netplayers Rust Server probe 1?
The name 4Netplayers Rust Server probe 1 does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does 4Netplayers Rust Server probe 1 run?
The build on 4Netplayers Rust Server probe 1 is Rust network protocol 2633 and build 163794, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
4Netplayers Rust Server probe 1 is down just now; the last sighting was 42 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is 4Netplayers Rust Server probe 1 located?
Nothing about a region comes from 4Netplayers Rust Server probe 1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 213.202.205.22:30700.
Tags
Which Rust Heatmap lists and filters include 4Netplayers Rust Server probe 1?
These Rust Heatmap lists include 4Netplayers Rust Server probe 1: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on 4Netplayers Rust Server probe 1 mean?
These are the tags 4Netplayers Rust Server probe 1 publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join 4Netplayers Rust Server probe 1?
Press F1 in Rust to open the console, then enter client.connect 213.202.205.22:30700. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.