4Netplayers-5400HalleinGoesRust
Online 213.202.203.53:28015 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC21d ago | 3° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on 4Netplayers-5400HalleinGoesRust?
At their busiest, its recent wipes averaged 3 players. 25 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on 4Netplayers-5400HalleinGoesRust?
4Netplayers-5400HalleinGoesRust has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 21 days 11 hours ago.
Population
How busy is 4Netplayers-5400HalleinGoesRust?
The current population of 4Netplayers-5400HalleinGoesRust is 0, against 10 slots. The average across the last seven days is 0 players; the peak reached 2. Look at 15:00 UTC for the last 48 hours: that hour averaged 1 players.
How does 4Netplayers-5400HalleinGoesRust rank against other Rust servers?
The top 30% of ranked servers includes 4Netplayers-5400HalleinGoesRust, at #6,612 for player hours over the last seven days.
Settings and rules
Which map does 4Netplayers-5400HalleinGoesRust run?
A procedural map of size 4,500 with seed 1234567890, generated by the game, runs on 4Netplayers-5400HalleinGoesRust. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 4Netplayers-5400HalleinGoesRust?
A gather rate is not given in the name 4Netplayers-5400HalleinGoesRust. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does 4Netplayers-5400HalleinGoesRust run?
The build on 4Netplayers-5400HalleinGoesRust is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is 4Netplayers-5400HalleinGoesRust online, and how reliable is it?
Online now: 4Netplayers-5400HalleinGoesRust. The uptime it reports puts the last restart at about 20 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 6 October 2026.
Where is 4Netplayers-5400HalleinGoesRust located?
Nothing about a region comes from 4Netplayers-5400HalleinGoesRust. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 213.202.203.53:28015.
Does 4Netplayers-5400HalleinGoesRust run smoothly?
It averaged 28 server fps over the last 48 hours, with a low of 21. The world held as many as 791,302 entities, buildings and deployables included. Memory use reached 8,913 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include 4Netplayers-5400HalleinGoesRust?
These Rust Heatmap lists include 4Netplayers-5400HalleinGoesRust: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 4Netplayers-5400HalleinGoesRust mean?
The game's server browser reads the tags 4Netplayers-5400HalleinGoesRust publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join 4Netplayers-5400HalleinGoesRust?
To join by console, open it with F1 in Rust and enter client.connect 213.202.203.53:28015. Or press Launch Rust on this page, which connects you through Steam.