DyingManRust
Offline 213.166.84.23:28080 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on DyingManRust?
DyingManRust has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 102 days 18 hours ago.
Player counts
How busy is DyingManRust?
DyingManRust went quiet 26 days 5 hours ago and is offline right now.
How does DyingManRust rank against other Rust servers?
The top 69% of ranked servers includes DyingManRust, at #15,917 for player hours over the last seven days.
Map and rules
Which map does DyingManRust run?
The map on DyingManRust is procedural, size 2,000 with seed 481981, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on DyingManRust?
A gather rate is not given in the name DyingManRust. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does DyingManRust run?
Rust network protocol 2631 and build 158240 on Windows is what DyingManRust runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is DyingManRust online, and how reliable is it?
Offline at the moment: DyingManRust was last seen 26 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 15 September 2026.
Where is DyingManRust located?
No region is published by DyingManRust. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 213.166.84.23:28080 is its address.
Lists and filters
Which Rust Heatmap lists and filters include DyingManRust?
The Rust Heatmap lists that DyingManRust fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on DyingManRust mean?
These are the tags DyingManRust publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2631 (Protocol): To join, run the same version: game protocol 2631; cs158240 (Build): Build 158240; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join DyingManRust?
To join by console, open it with F1 in Rust and enter client.connect 213.166.84.23:28080. Or press Launch Rust on this page, which connects you through Steam.