Raiders of the Deep
Online 213.133.102.113:28035 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW27d ago | 1° | – | running | 0 |
| Sun 20 Sep, 19:55 UTC38d ago | 2° | held half | 10.9 days | 1 |
| Sat 19 Sep, 17:10 UTC39d ago | 4° | – | 1.1 days | 1 |
| Thu 17 Sep, 17:45 UTC41d ago | 3° | held half | 2 days | 2 |
| Wed 16 Sep, 18:38 UTC42d ago | 3° | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Raiders of the Deep?
Its recent wipes drew an average peak of 2 players. 22 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Raiders of the Deep?
There is no next wipe to predict on Raiders of the Deep, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 12 hours ago.
Player counts
How busy is Raiders of the Deep?
Raiders of the Deep currently has 0 of its 40 slots filled. A seven-day average of 0 players, with a peak of 2.
How does Raiders of the Deep rank against other Rust servers?
Ranked #14,829 on seven-day player hours, Raiders of the Deep is in the top 67% of all ranked servers.
Rules and settings
Which map does Raiders of the Deep run?
The custom map on Raiders of the Deep has size 3,000, and its file is published for download from this page.
What are the rules and settings on Raiders of the Deep?
No gather rate appears in the name Raiders of the Deep. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Raiders of the Deep run?
Rust network protocol 2635 and build 168909 on Linux is what Raiders of the Deep runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Raiders of the Deep online, and how reliable is it?
Right now Raiders of the Deep shows as online. About 22 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is Raiders of the Deep located?
A region is not published for Raiders of the Deep. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 213.133.102.113:28035.
Does Raiders of the Deep run smoothly?
The last 48 hours brought an average of 214 server fps and a floor of 165. Entities peaked at 25,291, counting buildings, deployables and all the rest of the world. Memory use reached 2,908 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Raiders of the Deep?
The Rust Heatmap lists that Raiders of the Deep fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Raiders of the Deep mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; rustmaps (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags Raiders of the Deep publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Raiders of the Deep?
Press F1 in Rust to open the console, then enter client.connect 213.133.102.113:28035. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://dauerdrauf.com/.
