CrazyRust Test Server
Online 212.73.137.6:28017 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 07:46 UTC10h ago | – | – | running | 0 |
| Wed 28 Oct, 19:49 UTC22h ago | – | – | – | 0 |
| Tue 20 Oct, 20:33 UTC8d ago | 2° | halved by day 2 | 8 days | 0 |
| Tue 20 Oct, 13:00 UTC9d ago | 2° | – | 0.3 days | 1 |
| Tue 20 Oct, 05:18 UTC9d ago | 1° | – | 0.3 days | 1 |
| Mon 19 Oct, 07:31 UTC10d ago | 1° | – | 0.9 days | 0 |
| Sun 18 Oct, 05:45 UTC11d ago | 1° | – | 1.1 days | 0 |
| Sat 17 Oct, 09:36 UTC12d ago | 1° | – | 0.8 days | 0 |
| Thu 15 Oct, 17:40 UTC14d ago | 1° | – | 1.7 days | 0 |
| Thu 15 Oct, 02:34 UTC14d ago | 1° | – | 0.6 days | 0 |
| Wed 14 Oct, 09:46 UTC15d ago | 1° | – | 0.7 days | 1 |
| Tue 13 Oct, 21:38 UTC15d ago | 1° | – | 0.5 days | 0 |
| Tue 13 Oct, 11:42 UTC16d ago | 1° | – | 0.4 days | 0 |
| Tue 13 Oct, 04:35 UTC16d ago | 1° | – | 0.3 days | 0 |
| Mon 12 Oct, 22:06 UTC16d ago | 1° | – | 0.3 days | 0 |
| Sun 11 Oct, 22:30 UTC17d ago | 2° | – | 1 days | 0 |
| Tue 6 Oct, 09:08 UTC23d ago | 1° | held half | 5.6 days | 1 |
| Thu 1 Oct, 17:50 UTC FW28d ago | 1° | held half | 4.6 days | 0 |
| Tue 29 Sep, 18:10 UTC30d ago | 1° | – | 2 days | 1 |
| Mon 28 Sep, 14:50 UTC31d ago | 1° | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on CrazyRust Test Server?
The average peak across its recent wipes is 2 players. 40 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on CrazyRust Test Server?
No next wipe can be predicted: CrazyRust Test Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 10 hours ago the server made the world it is on now.
Population
How busy is CrazyRust Test Server?
CrazyRust Test Server currently has 0 of its 40 slots filled. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
How does CrazyRust Test Server rank against other Rust servers?
The top 36% of ranked servers includes CrazyRust Test Server, at #7,931 for player hours over the last seven days.
Settings and rules
Which map does CrazyRust Test Server run?
The map on CrazyRust Test Server is procedural, size 4,000 with seed 671800176, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on CrazyRust Test Server?
No gather rate appears in the name CrazyRust Test Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does CrazyRust Test Server run?
Rust network protocol 2635 and build 168909 is the build CrazyRust Test Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is CrazyRust Test Server online, and how reliable is it?
Right now CrazyRust Test Server shows as online. Its reported uptime dates the last restart to about 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is CrazyRust Test Server located?
No region is published by CrazyRust Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 212.73.137.6:28017.
Does CrazyRust Test Server run smoothly?
The last 48 hours brought an average of 240 server fps and a floor of 230. Entities peaked at 11,020, counting buildings, deployables and all the rest of the world. At its peak it held 2,199 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include CrazyRust Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that CrazyRust Test Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on CrazyRust Test Server mean?
These are the tags CrazyRust Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join CrazyRust Test Server?
Enter client.connect 212.73.137.6:28017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://srkhost.eu/ is where its website is.
