Rust HeatmapInfrared · players
IR live Players32,056 Servers11,618 Warm2,785 Fresh wipes · 3h68 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

TroubleChute

Offline 212.3.159.147:28015 checked 4d ago

moddedcarbon
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#13,674
rank
top 61%
26d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
0 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
16 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
3 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on TroubleChute?

Its rhythm cannot yet be told: too few of TroubleChute's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 10 hours ago.

Population

How busy is TroubleChute?

The last time TroubleChute was seen was 4 days 6 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1.

How does TroubleChute rank against other Rust servers?

The top 61% of ranked servers includes TroubleChute, at #13,674 for player hours over the last seven days.

Settings and rules

Which map does TroubleChute run?

TroubleChute runs a procedural map, which the game generates.

What are the rules and settings on TroubleChute?

The name TroubleChute does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does TroubleChute run?

Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. Steam updates your game for you, and the protocol has to match for you to join.

Is TroubleChute online, and how reliable is it?

TroubleChute is down just now; the last sighting was 4 days 6 hours ago. It was up 0 of 96 hours across the last 4 full days, or 0% of the time. It first appears in Rust Heatmap records on 24 October 2026.

Where is TroubleChute located?

A region is not published for TroubleChute. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 212.3.159.147:28015.

Lists and filters

Which Rust Heatmap lists and filters include TroubleChute?

These Rust Heatmap lists include TroubleChute: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on TroubleChute mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags TroubleChute publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join TroubleChute?

To join by console, open it with F1 in Rust and enter client.connect 212.3.159.147:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.