TroubleChute
Offline 212.3.130.143:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:01 UTC26d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TroubleChute?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on TroubleChute?
Its rhythm cannot yet be told: too few of TroubleChute's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 26 days 10 hours ago.
Player counts
How busy is TroubleChute?
TroubleChute went quiet 23 days 8 hours ago and is offline right now.
How does TroubleChute rank against other Rust servers?
Player hours over seven days put TroubleChute at #15,941, in the top 71% of ranked servers.
Rules and settings
Which map does TroubleChute run?
TroubleChute runs a procedural map, which the game generates.
What are the rules and settings on TroubleChute?
No gather rate appears in the name TroubleChute. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does TroubleChute run?
The build on TroubleChute is Rust network protocol 2634 and build 166586, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TroubleChute online, and how reliable is it?
Last seen 23 days 8 hours ago, TroubleChute is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 2 October 2026.
Where is TroubleChute located?
Nothing about a region comes from TroubleChute. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 212.3.130.143:28015.
Tags
Which Rust Heatmap lists and filters include TroubleChute?
Modded Rust servers, by live population are the Rust Heatmap lists that TroubleChute fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on TroubleChute mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): The game build here is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags TroubleChute publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TroubleChute?
Enter client.connect 212.3.130.143:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.