Local Rust Dev
Offline 212.142.65.126:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:24 UTC24d ago | 1° | – | running | 0 |
| Sat 3 Oct, 17:01 UTC25d ago | 1° | – | 1.1 days | 0 |
| Fri 2 Oct, 19:26 UTC26d ago | 1° | – | 0.9 days | 0 |
| Sun 27 Sep, 13:10 UTC31d ago | 0° | – | 5.3 days | 0 |
| Fri 25 Sep, 20:09 UTC33d ago | 1° | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local Rust Dev?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Local Rust Dev?
No next wipe can be predicted: Local Rust Dev wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 24 days 17 hours ago.
Population
How busy is Local Rust Dev?
Local Rust Dev went quiet 6 days 21 hours ago and is offline right now. Averaged over the past week: 0 players.
How does Local Rust Dev rank against other Rust servers?
The top 69% of ranked servers includes Local Rust Dev, at #15,318 for player hours over the last seven days.
Rules and settings
Which map does Local Rust Dev run?
Local Rust Dev runs a procedural map, which the game generates.
What are the rules and settings on Local Rust Dev?
A gather rate is not given in the name Local Rust Dev. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Local Rust Dev run?
Rust network protocol 2634 and build 167781 is the build Local Rust Dev runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Rust Dev online, and how reliable is it?
Last seen 6 days 21 hours ago, Local Rust Dev is offline right now. 2 of 168 hours up over the last 7 full days, which is 1%. The first record of it on Rust Heatmap is 19 September 2026.
Where is Local Rust Dev located?
Nothing about a region comes from Local Rust Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 212.142.65.126:28015.
Tags
Which Rust Heatmap lists and filters include Local Rust Dev?
The Rust Heatmap lists that Local Rust Dev fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Local Rust Dev mean?
These are the tags Local Rust Dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Local Rust Dev?
Press F1 in Rust to open the console, then enter client.connect 212.142.65.126:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.