Server_217_DevBlog
Offline 212.110.152.61:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC29d ago | 0° | – | running | 0 |
| Sun 27 Sep, 14:27 UTC31d ago | 0° | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC32d ago | 0° | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Server_217_DevBlog?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Server_217_DevBlog?
Wipes come at irregular times on Server_217_DevBlog, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 29 days 23 hours ago.
Population
How busy is Server_217_DevBlog?
Last seen 8 days 23 hours ago, Server_217_DevBlog is offline at the moment.
How does Server_217_DevBlog rank against other Rust servers?
Ranked #15,347 on seven-day player hours, Server_217_DevBlog is in the top 70% of all ranked servers.
Map and rules
Which map does Server_217_DevBlog run?
The game generates the procedural map on Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name Server_217_DevBlog. No group limit is published. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Server_217_DevBlog run?
The build on Server_217_DevBlog is Rust network protocol 2183, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Server_217_DevBlog online, and how reliable is it?
Offline at the moment: Server_217_DevBlog was last seen 8 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 26 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 212.110.152.61:28015.
Tags
Which Rust Heatmap lists and filters include Server_217_DevBlog?
These Rust Heatmap lists include Server_217_DevBlog: Modded Rust servers, by live population. Filtering the list by Type: Modded brings it up.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2183 (Protocol): Your game must match protocol 2183 to get in; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; h5e7466bf (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Server_217_DevBlog publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Server_217_DevBlog?
Press F1 in Rust to open the console, then enter client.connect 212.110.152.61:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.