MonkeyCode Test Server
Offline 212.107.29.75:28015 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on MonkeyCode Test Server?
MonkeyCode Test Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 55 days 9 hours ago.
Player counts
How busy is MonkeyCode Test Server?
MonkeyCode Test Server went quiet 44 days 23 hours ago and is offline right now.
How does MonkeyCode Test Server rank against other Rust servers?
Ranked #15,049 on seven-day player hours, MonkeyCode Test Server is in the top – of all ranked servers.
Map and rules
Which map does MonkeyCode Test Server run?
A procedural map, generated by the game, runs on MonkeyCode Test Server.
What are the rules and settings on MonkeyCode Test Server?
The name MonkeyCode Test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does MonkeyCode Test Server run?
Rust network protocol 2633 and build 162929 is the build MonkeyCode Test Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is MonkeyCode Test Server online, and how reliable is it?
MonkeyCode Test Server is down just now; the last sighting was 44 days 23 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is MonkeyCode Test Server located?
No region is published by MonkeyCode Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 212.107.29.75:28015.
Tags
Which Rust Heatmap lists and filters include MonkeyCode Test Server?
The Rust Heatmap lists that MonkeyCode Test Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MonkeyCode Test Server mean?
These are the tags MonkeyCode Test Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs162929 (Build): This build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join MonkeyCode Test Server?
To join by console, open it with F1 in Rust and enter client.connect 212.107.29.75:28015. Or press Launch Rust on this page, which connects you through Steam.