MonkeyCode Test Server
Offline 212.107.29.70:28015 checked 41d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on MonkeyCode Test Server?
The record of MonkeyCode Test Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 55 days 8 hours ago the server made the world it is on now.
Player counts
How busy is MonkeyCode Test Server?
Last seen 41 days 5 hours ago, MonkeyCode Test Server is offline at the moment.
How does MonkeyCode Test Server rank against other Rust servers?
Player hours over seven days put MonkeyCode Test Server at #15,427, in the top – of ranked servers.
Map and rules
Which map does MonkeyCode Test Server run?
MonkeyCode Test Server runs a procedural map, which the game generates.
What are the rules and settings on MonkeyCode Test Server?
No gather rate appears in the name MonkeyCode Test Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does MonkeyCode Test Server run?
The build on MonkeyCode Test Server is Rust network protocol 2633 and build 162929, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is MonkeyCode Test Server online, and how reliable is it?
MonkeyCode Test Server is down just now; the last sighting was 41 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 14 September 2026.
Where is MonkeyCode Test Server located?
A region is not published for MonkeyCode Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 212.107.29.70:28015.
Lists and filters
Which Rust Heatmap lists and filters include MonkeyCode Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that MonkeyCode Test Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MonkeyCode Test Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs162929 (Build): This build is 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags MonkeyCode Test Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join MonkeyCode Test Server?
Enter client.connect 212.107.29.70:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.