MonkeyCode Test Server
Offline 212.107.28.57:28015 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on MonkeyCode Test Server?
MonkeyCode Test Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 55 days 3 hours ago.
Population
How busy is MonkeyCode Test Server?
Last seen 39 days 10 hours ago, MonkeyCode Test Server is offline at the moment.
How does MonkeyCode Test Server rank against other Rust servers?
Player hours over seven days put MonkeyCode Test Server at #15,391, in the top – of ranked servers.
Rules and settings
Which map does MonkeyCode Test Server run?
The game generates the procedural map on MonkeyCode Test Server.
What are the rules and settings on MonkeyCode Test Server?
The name MonkeyCode Test Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does MonkeyCode Test Server run?
Rust network protocol 2633 and build 162929 on Linux is what MonkeyCode Test Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is MonkeyCode Test Server online, and how reliable is it?
Last seen 39 days 10 hours ago, MonkeyCode Test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 16 September 2026.
Where is MonkeyCode Test Server located?
No region is published by MonkeyCode Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 212.107.28.57:28015.
Lists and filters
Which Rust Heatmap lists and filters include MonkeyCode Test Server?
These Rust Heatmap lists include MonkeyCode Test Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MonkeyCode Test Server mean?
These are the tags MonkeyCode Test Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs162929 (Build): This build is 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join MonkeyCode Test Server?
To join by console, open it with F1 in Rust and enter client.connect 212.107.28.57:28015. Or press Launch Rust on this page, which connects you through Steam.