Mercury Local Review
Offline 211.7.98.121:28115 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Mercury Local Review?
The record of Mercury Local Review's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 22 days 13 hours ago.
Population
How busy is Mercury Local Review?
Mercury Local Review went quiet 22 days 12 hours ago and is offline right now.
How does Mercury Local Review rank against other Rust servers?
Player hours over seven days put Mercury Local Review at #15,596, in the top 70% of ranked servers.
Rules and settings
Which map does Mercury Local Review run?
The game generates the procedural map on Mercury Local Review.
What are the rules and settings on Mercury Local Review?
A gather rate is not given in the name Mercury Local Review. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Mercury Local Review run?
Rust network protocol 2634 and build 167058 is the build Mercury Local Review runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Mercury Local Review online, and how reliable is it?
Last seen 22 days 12 hours ago, Mercury Local Review is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 7 October 2026.
Where is Mercury Local Review located?
A region is not published for Mercury Local Review. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 211.7.98.121:28115.
Lists and filters
Which Rust Heatmap lists and filters include Mercury Local Review?
The Rust Heatmap lists that Mercury Local Review fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Mercury Local Review mean?
These are the tags Mercury Local Review publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167058 (Build): Build 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Mercury Local Review?
To join by console, open it with F1 in Rust and enter client.connect 211.7.98.121:28115. Or press Launch Rust on this page, which connects you through Steam.