private-homelab
Offline 211.230.217.86:28015 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 08:29 UTC20d ago | 0° | – | running | 0 |
| Thu 8 Oct, 23:40 UTC20d ago | 0° | – | 0.4 days | 0 |
| Thu 8 Oct, 06:44 UTC21d ago | 0° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on private-homelab?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on private-homelab?
There is no next wipe to predict on private-homelab, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 20 days 8 hours ago.
Player counts
How busy is private-homelab?
private-homelab went quiet 20 days 7 hours ago and is offline right now.
How does private-homelab rank against other Rust servers?
Ranked #15,891 on seven-day player hours, private-homelab is in the top 72% of all ranked servers.
Map and rules
Which map does private-homelab run?
A procedural map, generated by the game, runs on private-homelab.
What are the rules and settings on private-homelab?
No gather rate appears in the name private-homelab. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does private-homelab run?
Rust network protocol 2634 and build 167231 on Linux is what private-homelab runs. Steam updates your game for you, and the protocol has to match for you to join.
Is private-homelab online, and how reliable is it?
private-homelab is down just now; the last sighting was 20 days 7 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is private-homelab located?
No region is published by private-homelab. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 211.230.217.86:28015.
Lists and filters
Which Rust Heatmap lists and filters include private-homelab?
These Rust Heatmap lists include private-homelab: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on private-homelab mean?
gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167231 (Build): Build 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags private-homelab publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join private-homelab?
Enter client.connect 211.230.217.86:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.