Local Staging Test
Offline 209.222.101.220:28015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local Staging Test?
The record of Local Staging Test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 28 days 12 hours ago.
Player counts
How busy is Local Staging Test?
The last time Local Staging Test was seen was 28 days 11 hours ago, and it is offline now.
How does Local Staging Test rank against other Rust servers?
Ranked #16,033 on seven-day player hours, Local Staging Test is in the top 67% of all ranked servers.
Settings and rules
Which map does Local Staging Test run?
A procedural map, generated by the game, runs on Local Staging Test.
What are the rules and settings on Local Staging Test?
A gather rate is not given in the name Local Staging Test. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Local Staging Test run?
Rust network protocol 2634 and build 166427 is the build Local Staging Test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Staging Test online, and how reliable is it?
Last seen 28 days 11 hours ago, Local Staging Test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 30 September 2026.
Where is Local Staging Test located?
No region is published by Local Staging Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 209.222.101.220:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Local Staging Test?
These Rust Heatmap lists include Local Staging Test: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Staging Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166427 (Build): The game build here is 166427; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Local Staging Test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Local Staging Test?
Enter client.connect 209.222.101.220:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.