[US] Capybara Land | Custom NPCs
Online NA 209.159.156.50:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC25d ago | 1° | – | running | 0 |
| Tue 15 Sep, 07:23 UTC44d ago | 0° | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] Capybara Land | Custom NPCs?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 2 hours in.
What is the wipe schedule on [US] Capybara Land | Custom NPCs?
The only wipe on [US] Capybara Land | Custom NPCs is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 25 days 14 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is [US] Capybara Land | Custom NPCs?
Of 128 slots on [US] Capybara Land | Custom NPCs, 0 are in use right now. The average across the last seven days is 0 players.
How does [US] Capybara Land | Custom NPCs rank against other Rust servers?
Seven-day player hours place [US] Capybara Land | Custom NPCs at #15,318, in the top 69% of ranked servers; within North America it is #1,506.
Settings and rules
Which map does [US] Capybara Land | Custom NPCs run?
[US] Capybara Land | Custom NPCs runs a procedural map of size 4,800 with seed 1342356771, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [US] Capybara Land | Custom NPCs?
The name [US] Capybara Land | Custom NPCs does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [US] Capybara Land | Custom NPCs run?
Rust network protocol 2635 and build 168909 on Linux is what [US] Capybara Land | Custom NPCs runs. To join, your game must match the protocol; Steam handles the update.
Is [US] Capybara Land | Custom NPCs online, and how reliable is it?
The server is up at the moment: [US] Capybara Land | Custom NPCs is online. The uptime it reports puts the last restart at about 5 days 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is [US] Capybara Land | Custom NPCs located?
In North America, [US] Capybara Land | Custom NPCs lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 209.159.156.50:28015.
Does [US] Capybara Land | Custom NPCs run smoothly?
Average server fps over the last 48 hours was 215; it never dropped below 185. The world held as many as 129,729 entities, buildings and deployables included. Memory use reached 4,704 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [US] Capybara Land | Custom NPCs?
These Rust Heatmap lists include [US] Capybara Land | Custom NPCs: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on [US] Capybara Land | Custom NPCs mean?
gmvanilla (Game mode): This is vanilla survival; mp128 (Max players): The slot count is 128; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it are the tags [US] Capybara Land | Custom NPCs publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [US] Capybara Land | Custom NPCs?
To join by console, open it with F1 in Rust and enter client.connect 209.159.156.50:28015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://www.qcgames.org/fr/accueil/.
