WaterWorld Six
Offline NA 209.126.2.184:28078 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:52 UTC FW27d ago | 1° | – | running | 0 |
| Sun 20 Sep, 05:00 UTC39d ago | 2° | halved by day 8 | 11.7 days | 0 |
| Sat 19 Sep, 15:54 UTC39d ago | 2° | – | 0.5 days | 0 |
| Tue 15 Sep, 20:08 UTC43d ago | 2° | held half | 3.8 days | 0 |
| Mon 14 Sep, 04:07 UTC45d ago | 2° | – | 1.7 days | 1 |
| Sun 13 Sep, 16:00 UTC45d ago | 1° | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on WaterWorld Six?
Its recent wipes drew an average peak of 2 players. 31 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 8 when it did not hold.
What is the wipe schedule on WaterWorld Six?
A single monthly wipe, the force wipe, is all WaterWorld Six runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 27 days 15 hours ago the server made the world it is on now. Its tags state a wipe each month.
Population
How busy is WaterWorld Six?
WaterWorld Six went quiet 2 days 3 hours ago and is offline right now. A seven-day average of 0 players.
How does WaterWorld Six rank against other Rust servers?
On player hours over the last seven days, WaterWorld Six is #15,335 globally (top 69%) and #1,505 in North America.
Rules and settings
What are the rules and settings on WaterWorld Six?
No gather rate appears in the name WaterWorld Six. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does WaterWorld Six run?
Rust network protocol 2635 and build 168909 is the build WaterWorld Six runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is WaterWorld Six online, and how reliable is it?
WaterWorld Six is down just now; the last sighting was 2 days 3 hours ago. It was up 132 of 168 hours across the last 7 full days, or 79% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is WaterWorld Six located?
The NA tag is how WaterWorld Six lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 209.126.2.184:28078.
Tags
Which Rust Heatmap lists and filters include WaterWorld Six?
Rust tutorial servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that WaterWorld Six fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on WaterWorld Six mean?
gmvanilla (Game mode): Survival in vanilla form; mp250 (Max players): This server has 250 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^t (Tutorial on): New players have Facepunch's tutorial to start with; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is where the server browser puts it are the tags WaterWorld Six publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join WaterWorld Six?
Press F1 in Rust to open the console, then enter client.connect 209.126.2.184:28078. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.