[US] Bluezone101
Offline NA 209.126.2.184:28038 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:57 UTC7d ago | 1° | – | running | 1 |
| Thu 1 Oct, 22:22 UTC FW26d ago | 0° | – | 19.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [US] Bluezone101?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [US] Bluezone101?
A single monthly wipe, the force wipe, is all [US] Bluezone101 runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 7 days 3 hours ago the server made the world it is on now. The tags list one wipe a month.
Population
How busy is [US] Bluezone101?
Last seen 32 hours ago, [US] Bluezone101 is offline at the moment. A seven-day average of 0 players.
How does [US] Bluezone101 rank against other Rust servers?
On player hours over the last seven days, [US] Bluezone101 is #15,323 globally (top 69%) and #1,529 in North America.
Rules and settings
Which map does [US] Bluezone101 run?
A procedural map of size 4,250 with seed 330014502, generated by the game, runs on [US] Bluezone101. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [US] Bluezone101?
No gather rate appears in the name [US] Bluezone101. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [US] Bluezone101 run?
Rust network protocol 2635 and build 168909 is the build [US] Bluezone101 runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [US] Bluezone101 online, and how reliable is it?
Last seen 32 hours ago, [US] Bluezone101 is offline right now. About 4 minutes ago is when it last restarted, by its own uptime figure. It was up 156 of 168 hours across the last 7 full days, or 93% of the time. Rust Heatmap has had it on record since 17 September 2026.
Where is [US] Bluezone101 located?
With its NA tag, [US] Bluezone101 lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 209.126.2.184:28038.
Does [US] Bluezone101 run smoothly?
Average server fps over the last 48 hours was 43; it never dropped below 19. Entities peaked at 47,068, counting buildings, deployables and all the rest of the world. At its peak it held 3,981 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [US] Bluezone101?
The Rust Heatmap lists that [US] Bluezone101 fits are: Rust tutorial servers, Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [US] Bluezone101 mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^t (Tutorial on): New players have Facepunch's tutorial to start with; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it sits under North America are the tags [US] Bluezone101 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [US] Bluezone101?
To join by console, open it with F1 in Rust and enter client.connect 209.126.2.184:28038. Or press Launch Rust on this page, which connects you through Steam.