r2020-test
Offline 208.88.69.27:38389 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on r2020-test?
r2020-test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 20 days 3 hours ago the server made the world it is on now.
Player counts
How busy is r2020-test?
The last time r2020-test was seen was 20 days 3 hours ago, and it is offline now.
How does r2020-test rank against other Rust servers?
Player hours over seven days put r2020-test at #15,869, in the top 72% of ranked servers.
Map and rules
What are the rules and settings on r2020-test?
The name r2020-test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does r2020-test run?
The build on r2020-test is Rust network protocol 2634 and build 167398, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is r2020-test online, and how reliable is it?
r2020-test is down just now; the last sighting was 20 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 9 October 2026.
Where is r2020-test located?
Nothing about a region comes from r2020-test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 208.88.69.27:38389.
Tags
Which Rust Heatmap lists and filters include r2020-test?
Modded Rust servers, by live population are the Rust Heatmap lists that r2020-test fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on r2020-test mean?
The game's server browser reads the tags r2020-test publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join r2020-test?
To join by console, open it with F1 in Rust and enter client.connect 208.88.69.27:38389. Or press Launch Rust on this page, which connects you through Steam.