osmium dev render-c (local)
Offline 208.88.69.27:28990 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on osmium dev render-c (local)?
Its rhythm cannot yet be told: too few of osmium dev render-c (local)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 20 days 19 hours ago the server made the world it is on now.
Player counts
How busy is osmium dev render-c (local)?
The last time osmium dev render-c (local) was seen was 20 days 19 hours ago, and it is offline now.
How does osmium dev render-c (local) rank against other Rust servers?
Player hours over seven days put osmium dev render-c (local) at #15,848, in the top 72% of ranked servers.
Map and rules
Which map does osmium dev render-c (local) run?
The game generates the procedural map on osmium dev render-c (local).
What are the rules and settings on osmium dev render-c (local)?
A gather rate is not given in the name osmium dev render-c (local). 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does osmium dev render-c (local) run?
The build on osmium dev render-c (local) is Rust network protocol 2634 and build 167231, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is osmium dev render-c (local) online, and how reliable is it?
Offline at the moment: osmium dev render-c (local) was last seen 20 days 19 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 8 October 2026.
Where is osmium dev render-c (local) located?
A region is not published for osmium dev render-c (local). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 208.88.69.27:28990 is its address.
Tags
Which Rust Heatmap lists and filters include osmium dev render-c (local)?
Modded Rust servers, by live population are the Rust Heatmap lists that osmium dev render-c (local) fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on osmium dev render-c (local) mean?
These are the tags osmium dev render-c (local) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167231 (Build): The game build here is 167231; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join osmium dev render-c (local)?
Press F1 in Rust to open the console, then enter client.connect 208.88.69.27:28990. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.